CoSTAR PhD Student - Abertay UniversityAdam Hughes
Neural rendering
Posted: 22 March 2026


Adam studied computer game technology at Abertay and theoretical physics at Glasgow University and commands an interdisciplinary skillset spanning applied mathematics and emergent technologies, forming expertise in real-time computer graphics. He originally studied BSc (Hons) Computer Games Technology at Abertay University, whilst serving two years as president of the acclaimed Abertay Game Development Society. Prior to his honours year, he took a break to intern for a software company specialising in scale VR visualisation for the aerospace, manufacturing and digital-twin sectors. Afterwards, he earned a DipHE in Theoretical Physics (advanced entry) at the University of Glasgow and has returned to Abertay University to pursue his CoSTAR PhD in Neural Rendering.
His doctoral research will focus on simulating volumetric phenomena such as clouds, dust and smoke to a hyper-realistic, real-time standard for Createch and AI Futures applications. In addition, he is exploring the physical richness of modern real-time computer graphics, building upon insights from his undergraduate research to achieve movie-like visual quality. Having followed an unconventional route, Adam is excited to have the opportunity to work in this new, fast-developing field, leveraging his unique skillset with the networking and collaboration available at the CoSTAR National Lab.