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Policy Snapshot: Creative Technology in South Korea

This policy snapshot on South Korea presents a high-level summary of policies and strategies related to the Creative Industries and convergent technology innovation.

Posted: 11 October 2026
AuthorsDr Ekaterina Tarnovskaya, Prof Graham Hitchen and Prof Taejun Lee

South Korea’s policy landscape for creative technologies brings together content production, technological innovation and internationalisation through a long-term, state-supported approach.  Dedicated legislation, public investment and specialised agencies support the Content Industries, the term used in South Korean policy for sectors including film, broadcasting, games and music.

The Policy Snapshot on South Korea brings together insights from four closely connected policy areas: 

  • Overview of the South Korea Content Industries
  • Content Industries policies
  • Creative technology policy
  • AI policy
South Korean National Assembly pictured at night.

"South Korea combines cultural ambition with technological capability, supporting content production and exports alongside investment in AI and immersive technologies."

Findings

South Korea’s policies position creative content as a strategic industry, linking cultural influence and export growth with sustained investment in technological innovation.  Through the Third Basic Plan for Content Industry Promotion, dedicated financing and a nationwide network of creative clusters, the government supports not only content production but also the skills, infrastructure and business development needed to compete internationally.  Alongside this, investment in AI and immersive technologies is expanding opportunities for creative production, while the AI Basic Act introduces transparency and trust requirements, with questions around training data, copyright and remuneration still under review.  For the UK, this combination of industrial support and technological ambition offers opportunities for policy learning and collaborative R&D, particularly in AI and creative IP, immersive experiences and virtual production.

Read and download the report

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